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Articles

Why Writing is Different

Good art—of any kind—contains three things at a high level: concept, composition and technique. Writing is unique in all the creative arts in that there is no physical element to the technique part of that equation. Sure, there’s typing—or handwriting if you’re one of those mad folk who write their first draft longhand—but it has nothing to do with the final representation of the work. Probably won’t even be in the same font it was written in. Dance, painting, sculpture, music—all need good physical technique to complete the triumvirate required for good art. Being entirely cerebral has some weird repercussions...

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Worldbuilding: How Much is too Much?

There is no such thing as too much worldbuilding. The greater the depth of the author’s knowledge of the setting of their book, the better. There is no detail too small or universe too big to be fully fleshed out in the author’s mind—or more likely, in extensive notes, maps, timelines, character bios, Plottr portfolios, and whatever else the often chaotic mind of the author chooses to store this information in. Unless you put it all in the text of your book. Hemingway said, “The dignity of movement of an iceberg is due to only one-eighth of it being above...

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Em Dashes, Semicolons, and Other Less Used Punctuation

Once you get past the basics, punctuation starts to get weird. That’s because a lot of the less used punctuation are more about personal preference than prescribed usage. Even the basics can be this way; commas can often be placed or removed without violating any grammar rules or affecting comprehension. But that doesn’t mean they’re not important. All punctuation helps give your writing rhythm, give it a voice unique to you. And the odd ones even more so, as they are distinctive yet often overlap in meaning so that the choice of which one to use is esthetic rather than...

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The Hero’s Journey

The Hero’s Journey is a story structure based on Joseph Campbell’s seminal work, The Hero with a Thousand Faces, where he lays out the commonalities to stories, myths, and legends that have been told for thousands of years. The structure works because of that: there is something in the structures and archetypes contained in the Hero’s Journey that continue to resonate, even in the modern mind. 50,000 years is an evolutionary eyeblink; we are not so different from our ancestors who told these tales around the life-giving fire, or scrawled them in pictograms on cave walls. Campbell’s work was adapted...

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Crafting a Magic System

If you ask a thousand fantasy authors what makes a good magic system, you’ll get a thousand different answers. I am not going to give you answer one thousand and one. I’m not going to do that simply because the details of your magic system don’t matter. It doesn’t even matter if your system has details. Or if there’s a system at all. Some authors—and their characters—treat magic like a science. If magic is common enough, it seems human nature that it would be studied, codified, even standardized to some extent. Spells are like recipes or language, things to be...

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Genres for the Independent Author

Genres are a fascinating part of the writing profession. They mean nothing and everything; they are both limiting and freeing; they are arbiters and arbitrary in near equal measures. I began my career as a traditional author. As such, genres were the purview of publishers and booksellers. I wrote the book and then they told me what genre it was in. That didn’t mean I didn’t know what genre my books were in; it just meant I didn’t care if they decided it was something different. It was their job to sell those books, and if they thought it would...

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Signaling Your Genre from the Start

If you’re an independent author, you’ve probably done a lot of work on your title, blurb, and cover. Don’t screw it all up with the first line of your book. When a person picks up your book, or uses the look inside feature on Amazon or other sites, they’re going to read the first few lines of your book. It’s likely the final thing they’ll look at before buying your book. So, not only does it have to be a good intro into your book, it also has to not screw up the sale. But how do you do that?...

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Writing Action

I am going to get right to the point and tell you the secret of writing action scenes: It’s not about the action. Like everything else in writing, it’s about character. A lot of people think reading action scenes is boring. And done poorly, it is. It’s not a movie. We can’t add camera angles and sound effects and a chaotic score that all drive the excitement; we have only words. But with those words—and clever choices of what words they are—we can do something that movie action scenes have a much harder time doing. We can illustrate character. Who...

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Simplicity

“The art of art, the glory of expression and the sunshine of the light of letters, is simplicity.” Walt Whitman Way back when I was a poker player and coach, there was a thing I liked to point out to my students. “Poker is a simple game,” I said. “You want to put a lot of money in the pot when you’re winning, and put as little in the pot as possible when you’re not. And absent compelling reasons not to, that’s exactly what you should do.” I point this out, not because I think a ton of you are...

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Speculative Fiction — The Big “If” Umbrella

More and more, books and publications that were once exclusively science fiction or fantasy or horror are calling themselves “speculative fiction.” But what is speculative fiction and why does it matter? Though the term “speculative fiction” has been around for a long time, it really came into vogue within the last few decades. And whereas at its inception, it was purely a replacement term for science fiction, it has come to mean most any genre that falls into the category that I call the “What If?” genres. These genres ask the “what if?” questions, where the supposition is definitely not...

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